The entire CSGO scene has spent the months since the demise of the map begging to be Nuked. Well, they've done it, they've dropped the bomb, the new Nuke has arrived!
In the update released late last night/early morning EU, Valve have given us back the new and hopefully improved version of the fan favourite Nuke. The old Nuke was like Marmite, you love it or you hate it. It's heavy CT bias saw score lines as heavy as 16-0 as a regular occurrence. The CT side has favourable angles to hold all across the map, as well as the Terrorist side having an extremely limited number of options, all of which being choke points.
A Site on the old Nuke may look open, but that door is a tight fit!
But it was not all doom and gloom, hence why it was so strongly loved by many (as well as nostalgia). It has created some of the most exciting matches of CSGO I have ever seen. The one which stands out in my mind is the incredible Map 3 of the ESL One Katowice 2015 Quater Final vs TSM. The match can be viewed here and is a great watch to get ready for the return of the map.
So, what has changed?
I jumped into an offline server as soon as I could and took a look around. I have plenty of screenshots I hope will give you quick look of your old familiar with a face lift! I will also offer my personal analysis as to what change in play style the map alterations will bring.
So, I suppose we will start in Terrorist spawn, as these changes are supposed to bring about balance to a heavily CT sided map, right? Well, the first thing you will notice is the beautiful view. Much like the short lived map Season, the map has an incredibly clean feeling!
Even with my Black Bars and Low GFX settings on, it looks great!
One point to mention you can already spot from back here, is the ladder leading up to the roof of Lobby, no more jumping on pesky boxes!
One of the big changes to the T side of the map is this walkway on Roof. It eliminates the need for much of an ability to air strafe or a team mate to boost you onto outside Silo, instead giving you an easy path to jump across to the pipes in front. This opens up areas of the map to those less accustomed to the games in air mechanics or struggling to get teamwork out of their MM team mates. Just around the other side of silo in fact, is one of the bigger changes to the outside...
Did I mention taking out the need for mid-air mechanics? Well, now you have a handy walkway from dropping down off T silo to heaven in A. This opens up the area of the map greatly for the T side, while still leaving them open and exposed to CT players. However, those air vents and the section of walkway directly below silo could be useful positions for the defending players.
Following the walkway round
If you follow the walkway, this is your view, easy access to heaven. However, if you chose not to take the high road, the low road is now much easier (in a similar move to that made to the Silo jump) the need for a boosting teammate or two is negated and you can make your way from Yellow barrels, to roof, to AC unit, up to heaven all on your own.
Jumping made simple
The inner bomb site, upper bomb site, A bomb site, whatever you wish to call it, has had some pretty big changes. One of which being the cutting in half of the heaven walkways. You can no longer access any further than that big yellow gangway. This greatly reduces the angles a CT player can be holding from. However, I'm not entirely sure how the large yellow obstacle will affect vision from main to parts of heaven, possibly giving a few hiding spots! There is also a ladder from the roof of hut up to the walkways. Fun fact, the bomb is plantable on top of those silos!
Also visible from the above screenshot is the fact that one of the two vents, furthest from squeaky is no longer open, in fact you can no longer access that shaft at all! A similar effect is mirrored on the lower bomb site where the vent that is open in upper is not open in lower, this leaves the dropping terrorists with some ability to protect themselves from the bomb site when trying to set up to enter through vents. Instead of the second vent, a new option that I will discuss below has been added!
Your view below vents
As you can see, the entrance to vents is similar to before, now though there is an extension. These stairs lead down to the new entrance to B site (radio doors and ramp are still a feature too!) giving the T's more options again to take the site!
This door opens onto B side, in the bottom left corner of the site, below the closed up vent. The door can be destroyed with a grenade, as all open-able doors on the map can be. This room offers a new place to defend a lower bomb plant from in after plant positions as well as a new way in to the site.
The new toxic
This is the replacement toxic, as a new cooling tank for a nuclear reactor appears to have taken its previous place. The room has two large boxes, one of which you can see on the left, that offer cover for a hiding terrorist to defend a bomb plant from. This door, as previously mentioned, can also be blown off its hinges!
These are but some of the changes! The ones I deemed major are included but there are plenty more talking points and small changes to the map that will certainly have an impact on the game. I'll leave it to those of you in the scene far more creative than me to find all the smokes, flashes and possible tricks for the map.
In conclusion, I feel the map has certainly changed for the better. The core feel of the retro favourite is still there, meanwhile the balance of the map should have changed to a far more even point. Though this is just in theory and the map will have to be played at a professional level before the meta and balance is truly seen. I'm sure there will be plenty of changes in the meta early on, much like train that was first played heavily in the CT sides favour before calming down a little once teams got used to the strats.
A quick view of the map is available in video form from our ever reliable video guru, Akidos!
Jump on as soon as you can and help us turn the “Safest plant in the world” into a bullet ravaged, bomb scorched, battle ground!